
The source of much of the game's customizability lies in creating each of these squads and tweaking them for maximum efficiency. Wait, squads? Yes, much like the aforementioned Ogre Battle, Soul Nomad features squad-based combat rather than individual unit brawls. If you can get over his genocidal tendencies, Gig is actually a pretty likable guy. Each square is associated with a terrain type that can affect your squads by providing attack bonuses and movement penalties. In Soul Nomad, you battle across a large outdoor map that is subdivided into the usual grid-based layout, something that makes each battle seem much more vast and epic than the smaller, more localized combat in many other similar games.

One of the first things you will notice is that in combat, the isometric perspective so often associated with the strategy RPG genre is gone and replaced with a flat 2D, top-down view. The end result is a strategy RPG that manages to correct most of the issues present in its precursors, features an original battle system, and is still jam-packed with irreverent fun. While it certainly does not lack the depth and complexity of the Disgaea titles, Disgaea this is not.
#Soul nomad and the world eaters worst ending series
Unlike its predecessors, Soul Nomad plays out much more like a mash-up of Ogre Battle: The March of the Black Queen and the Fire Emblem series with that traditional Nippon Ichi flair thrown in for good measure. Such is the plot of Soul Nomad & the World Eaters, the latest strategy role-playing game to come from Nippon Ichi Software. The power of a god is now within your grasp, but Gig and his desire to bring about the end of everything is ever present. Ironically, only Gig's power is great enough to destroy them, and so his soul-previously sealed within an onyx blade-is fused with your own. For Nippon Ichi fans who've beaten the latest Disgaea and want to see what else the company has done, or just those looking for a tactics game with a more punkish attitude, one could do far worse than sinking their teeth into the World Eaters' story.Two hundred years after Master of Death Gig's near-destruction of the world, his three monstrous world eaters are poised to reawaken and continue their rampage. However, it's still a competently-made strategy RPG with some good map design, as well as a killer soundtrack that helps make up for its aged visuals. Soul Nomad is by no means a hidden masterpiece, and its oppressive aesthetics are certain to turn away many players. While some may regard it as tastelessly edgy (and not without good reason), it's hard not to respect the effort that went into crafting an evil storyline that really does make the player feel like a monster. Long before games like Undertale and Fallout: New Vegas were popularizing the idea of having there be drastic consequences for making evil choices, Soul Nomad was allowing players to become a fully-fledged dark lord, complete with their own evil headquarters and opposing band of heroes. The Demon Path is an incredibly depressing tale, but it's also strangely ahead of its time in some respects. Being forced to participate in wanton slaughter results in these hapless victims going mad with fear, embracing a violent form of nihilism or just ending their own lives to escape the constant suffering. While it allows the player to recruit many of the game's minor antagonists, giving them some much-needed development, it also sees them enslave many heroic ones. Unlike other games with an evil route, however, this is an entirely separate campaign, and it's a particularly nasty one. In the game's infamous Demon Path, Revya can reject their heroic destiny and embark upon a campaign of conquest and destruction across the entire world. However, the darkest villain in Soul Nomad has the potential to be the player themselves. From the genre's usual corrupt lords and despotic gods to child slavers and abusive predators, this game's antagonists are so utterly heinous that it's all too easy to give into Gig's temptation and decimate them with his demonic power. Yet, for all his vices, Soul Nomad has so many even viler characters that he looks positively cartoonish by comparison. Being a genocidal maniac who finds slaughter hilarious, curses with every other sentence and constantly encourages the most destructive course of action, it's fair to say he'd be the villain in any other game.

Speaking of which, for better or worse, Gig is the star of this show.
